![]() For the show, they made a new technique where the stars would be animated flying all over. This changed after the Porygon incident as the company wanted to prevent getting in trouble with parents as like with Pokemon, kids watch Anpanman and don't want to risk them having seizures. The movies would be a bit more fancy on just intense strobe lights. For the show, they would use two stills of different color knockout stars and flash them for a millisecond and use lightning strobe effects for lightning. Anpanman uses this technique at in the early days of both the show and movie runs to give the illusion of a knockout effect, mainly if someone or something gets punched.Don't add video examples to this page, either! It probably goes without saying, but anyone who actually has photosensitive epilepsy or is otherwise harmed by flashing lights should avoid any external links on this page and especially avoid any links to YouTube, Vimeo, or other video-hosting sites found here. Most people with epilepsy can look at flashing lights with impunity and only have to watch out for things that physically affect their brain chemistry (such as acute stress, sleep deprivation, substance use, etc.). Truth in Television, but only for people with photosensitive epilepsy. This is a common feature of the PhonĂ½mon trope. See also Brown Note, Red Alert, Technicolor Death, Stop Motion Lighting, Blinding Camera Flash, and Throat Light. Compare to Power Glows, where light produces a positive effect, and Glowing Eyes of Doom, which implies imminent evil rather than imminent (self)destruction. Not in any way related to Epileptic Trees, and only tangentially related to Strobing. Older video games in particular often employed flashing screen effects because color-cycling demands so little processing power since advances in graphic technology have discredited this excuse, toning down flashing lights or patterns that could trigger seizures has become one of the few alterations routinely made to classic games in official emulated re-releases such as on the Virtual Console. Also contributing to this is that flashing tends to be one of the easiest visual effects to achieve. Many film and video game creators believe that everything is better with flashing, even though it's not always that awesome. Works which are intended to be disorienting and/or were made for the art are especially prone to this, as are (more contemporary) horror and science fiction genres. Intense flashing effects are generally more common in older works, due to society becoming more concerned about this trope over time. Justified in failing lightbulbs and warning lamps, but may otherwise lead to moments of failed awesomeness. It seems that whenever something or someone goes haywire, fails or is about to explode, light is going to flash rapidly, randomly and brightly, whether it originates from buttons, lamps, screens or even eyes and orifices.
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